![]() I would strongly suggest to tribe leaders to strongly suggest their players to check at least all 4 of these settings so the script can work at it's best and without issues.Ĭould there be other issues/bugs with the script?Īs far as I know, no but I'm not gonna put my hand on fire over this so please report any issues you might have.Ī big Thank You goes to the people who brought up the issue so I could start investigating this and improve the script. When entering coords you can just copy paste a tribalwars page, the script will automatically extract all coords within the text you've pasted. Single Village Planner Approved: t14559753 A script which the player can use to plan attacks/support landing in specific time on a single village. Includes a url '>' for each command which redirects you to the correct villa with the correct target set. ![]() However right now, I added extra logic to this script (v1.0.2) to handle cases where some of these settings are not checked, in which case, the script will show sub-optimal information like it will show only villages under attack, number of incomings on each village but it will default troops on that village to 0, when troop counts are not shared. Can be run from the quickbar on any world/server. If you expect the script to work 100% correct and show 100% correct info (villages under attack, incomings per village and also what is currently stationed on each village) those are the settings required. This script depends on these settings to be checked: So I know where the script fails (it fails on the parsing player under attack information stage) and I have an idea on what could be the issue, settings. From what I have heard its pretty easy to make if you know this stuff but sadly I don't haha :) I have usually ran my scripts through tampermonkey (google chrome extension), if that info helps at all.It was brought under my attention that sometime this script fails to work correctly on all the cases. If there is someone who would be willing to make a script/bot that would do that for me. Miliseconds are very important in this game and the most popular scripts/bots are the ones that send the attacks for you, so they land on a desired milisecond (obviously no script can do it on the exact milisecond because of lag and stuff like that). The timer doesnt show miliseconds, but when the attack is sent you can see what milisecond it lands in. (Example 23:34:12) and its constantly going up (one second after the example it would be 23:34:13) as it is a game running 24/7 in real time. There is also a timer that shows at what hour, minute and second your attack will land on the enemy village. Mass Attack Planner Script allowed in German (.de) World Hi, I was just wondering if this following quickbar script is allowed in german worlds. Includes a fake script generator, an attack planner and a mass attack planner. When you are at the final screen of sending an attack, you need to press "attack" button. Fodox Tribal Utility, a collection of useful tools for the game Tribal Wars. But they changed something in their last update and certain scripts/bots do not work.īasically, in this game you can send attacks. The attack planner allows you to choose a target village and attacking villages. There has been a lot of scripts/bots (that are illegal in terms of game rules, but all top players use them) in this game. I know this might sound weird to some of you but, let me get to the point - I play a browser game called tribal wars.
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